Ubisoft: Hyper Scape has not lived up to expectations and is too difficult

Ubisoft is going to overhaul its battleroyal game Hyper Scape. The game is out for three months but has not lived up to expectations according to the publisher. The game would be too difficult, especially on consoles.

According to Ubisoft, the beta release of the PC version in July was successful, but it failed to live up to its own high expectations with the full release in August, when the game also came out on consoles. The publisher also admits that the expectations of many players have not been met.

The goal was for Hyper Scape to have a high skill ceiling, but Ubisoft says data shows the game is too difficult for new players. Especially on consoles it is too difficult for them to aim and damage opponents. The game also does not offer enough opportunities to learn things. Ubisoft wants to add training activities to improve that.

Crown Rush, Hyper Scape’s main game mode, is very ruthless, according to Ubisoft. That is why Ubisoft wants to offer more game variants with different activities. For starters, a respawn system is being introduced and deathmatch-style game modes are coming. Ubisoft will also be ‘thinking about the distribution of the player base’ needed to support multiple modes at once.

Ubisoft indicates that there are not enough goals for players to keep playing the game for longer. In season 2 a ranking system is therefore added and according to the makers there will be more forms of progression. Furthermore, Ubisoft wants to add crossplay as soon as possible to counter current problems with lobby sizes.

It is not known how many players the game has. Ubisoft does not provide details on that. Ubisoft’s goal was to compete with Hyper Scape against popular battleroyal games such as Apex Legends, PUBG, Fortnite and Warzone, which have millions of active players.

To implement the improvements, Ubisoft is overhauling the Hyper Scape development team. This will work in a format based on cells, which should make it possible to implement more frequent updates. According to Ubisoft, the same method was used in the transformation of Rainbow Six: Siege. Years after its release, that game has grown in popularity due to the many adjustments.