Nvidia has added support for native x86 Linux games with an update to the DLSS SDK. In addition, the company announces that it wants to bring the technology to PCs with Arm CPUs. DLSS already worked on Linux via Steam Proton.
The support for native Linux games is in the sdk version 2.2.1, Nvidia writes . With the native support, developers can implement the Deep Learning Super Sampling technique in games themselves. DLSS was already available on Linux, but only through Steam Proton. Proton is an open source tool from Valve that allows you to play Windows games on Linux. A month ago , this tool got support for DLSS , but only through games that work with the Vulkan api. Support for DirectX games will follow via Proton in the fall.
The SDK update also gets other new features, such as the ability for developers to add a sharpening slider to games. This allows gamers to make the image sharper or less sharp, depending on what they want. There is also a DLSS Auto Mode, which uses certain quality settings for resolutions. For example, at 1440p or lower Quality is set, at 4k Performance is used and at 8k the DLSS setting is set to Ultra Performance.
The latest new feature is an auto exposure setting. This setting automatically calculates exposure values for developers and allows developers to improve the image quality of lower contrast scenes.
DLSS is a reconstruction technique from Nvidia that uses the Tensor cores of GeForce RTX video cards. The technology renders games in a lower resolution and scales them up again to higher resolutions. Machine learning fills in the missing details. With DLSS, gamers can generate higher frame rates without much loss of quality.
On Monday , Nvidia also demonstrated the operation of RTX ray tracing and DLSS on a Chromebook with an Arm CPU from MediaTek, combined with an RTX 3060 GPU. Before that, Nvidia used a modified version of Wolfenstein: Youngblood.