AMD FidelityFX Super Resolution 3 with frame generation will be released soon

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AMD has shared more details about its next version of the FidelityFX Super Resolution upscaling technique. FSR 3 gets frame generation, which generates extra frames for higher frame rates. The first games with FSR 3 will be released soon.

FidelityFX Super Resolution 3 combines a new technology, AMD Fluid Motion Frames, with temporal upscaling and Radeon Anti-Lag+. This means that a game is rendered at a lower resolution and then scaled up to a higher resolution. Additional frames are then interpolated for higher frame rates. Anti-Lag+ should in turn ensure lower latencies.

The operation of FSR 3 is similar to Nvidia’s DLSS 3, which also applies frame generation, temporal upscaling and Reflex latency reduction in supported games. However, FSR 3 is not based on AI hardware, unlike DLSS. In theory, this technology not only works on video cards from AMD, but also on those from Nvidia and Intel.

AMD shows during the gamescom trade fair various benchmarks of FSR 3 in Cologne, including Forspoken on 4k with ray tracing. According to a test by the manufacturer, that game ran at 36 fps with a Radeon RX 7800 XT. With FSR upscaling, Fluid Motion Frames and Anti-Lag+, this was increased to 122fps. FSR 3 has not yet been benchmarked by independent media. AMD further recommends the use of FSR 3 especially in games where the frame rate is already high.

FSR 3 will be available ‘soon’, according to AMD. The first games with FSR 3, Immortals of Aveum and Forspoken, will add support for the technique ‘early this fall’. Different media, including Digital Foundry and Ars Technica, writing that this will happen in September. In total, there are twelve games that have been confirmed to receive FSR 3 support. This also includes Avatar, Frontiers of Pandora, Cyberpunk 2077, Frostpunk 2, Squad and Black Myth Wukong.

AMD also demonstrated a separate Fluid Motion Frames technique. This technique can also generate frames, but works at driver level with all DX11 and DX12 games. However, given the driver-wide operation of AFMF, the motion vectors are missing from the engine. These are used in games for temporal upscaling, where data from multiple frames is used for upscaling. AFMF works purely on optical flow, where the movements from frames are analyzed to calculate intermediate frames. The separate implementation of AFMF will appear in the first quarter of next year. The technique is then added to Hypr-RX.

Furthermore, AMD showed a new antialiasing option for FSR during the gamescom trade fair. This uses the upscaling algorithm while the game itself is already rendered at native resolution. This should above all provide a sharper image without much loss of performance. The company also announced its first midrange video cards with RDNA 3 GPU: the Radeon RX 7700 XT and RX 7800 XT.

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