Software Update: Wine 6.14

A new development build of Wine has been released with version number 6.14. Wine is an open source implementation of the Windows api and allows you to run DOS and Windows programs on Linux, FreeBSD, Solaris, and macOS. A large group of developers contribute to Wine and it has been decided to release a new so-called development version every two weeks instead of waiting for a number of new functions to be ready. A stable edition is published a few times a year. The database of applications that work under Wine, with or without minor adjustments, contains 27,985 titles at the time of writing. The following changes and improvements have been made in this release:

What’s new in this release:

  • Mono engine updated to version 6.3.0, with upstream updates.
  • 32->64-bit thunks implemented in WOW64 dll.
  • More preparation work for the GDI syscall interface.

Bugs fixed in 6.14 (total 30):

  • 22120 : CTL3D help file is mostly scrunched to the left
  • 22572 : Managed C++ assemblies don’t work in Wine + Mono
  • 25167 : Multiple .NET applications crash with unimplemented System.Security.Principal.WindowsIdentity.get_User (Eraser 6.0, Chocolatey package manager, WinAuth 3.6.x) when using Wine-Mono
  • 28605 : BurnPlot (VB6 app) fails to start
  • 32316 : Autodesk 3ds Max 9 32-bit exits silently or crashes on startup with Wine-Mono
  • 41636 : Multiple DirectX 11 games need ID3D11Device1::CreateDeferredContext1 implementation (WWE 2K15, Dishonored: Death of the Outsider, Pro Evolution Soccer 2019, Shantae and the Pirate’s Curse, Space Engineers)
  • 46014 : Estlcam 11.x (.NET 4.x app) crashes on startup with Wine-Mono
  • 48996 : GRID Autosport hangs while loading
  • 50962 : reg.exe does not implement ‘/reg:32’ and ‘/reg:64’ command line switches
  • 51126 : Multiple games play truncated audio (Evil Twin in-game dialog, Fallout: New Vegas radio tracks)
  • 51137 : Construction Set for TES4 Oblivion missing or broken text in some places
  • 51185 : Windows fails to load the minimal PE image in kernel32:loader
  • 51196 : ntdll:om has a timing-related failure in Wine
  • 51213 : GZDoom Builder 2.3 r2787 fails with IdentityNotMappedException
  • 51284 : shell32:shellpath fails on Windows when there is more than one CD drive
  • 51306 : Wine-Mono doesn’t show Japanese text (DllImport issue?).
  • 51319 : Star Citizen, WoW causes 100% CPU usage in wineserver
  • 51334 : Microsoft Xbox Live Developer Tool XblTestAccountGui crashes
  • 51346 : x264guiEx partly shows square characters when using Wine-Mono (default encoding issue with C++/CLI).
  • 51410 : mlang:mlang fails on the Hindi test configuration
  • 51435 : iostream float formatting broken since Wine 5.12-170-g1bc6f0c8617
  • 51439 : Grand Theft Auto V fails to save progress on game exit: “Save failed. Are you sure you want to quit now?”
  • 51440 : Sea of ​​Thieves hangs on loading into the game
  • 51450 : oleaut32:varformat fails in Wine when the currency sign follows the amount
  • 51453 : oleaut32:vartype and oleaut32:vartest fail on Windows 10 1909+
  • 51465 : EVE Online launcher crashes
  • 51485 : Dead Rising crashes on launch
  • 51493 : WXDrive.exe from WeCom failed to startup.
  • 51505 : MIDISelector’s MIDI mapper configuration doesn’t take effect
  • 51506 : Disabled controls are not greyed out when theming is active.
Version number 6.14
Release status unstable
Operating systems Linux, BSD, macOS, Solaris
Website Wine HQ
License type GPL