Software Update: OpenTTD 1.0.0-RC3

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The third and most likely final release candidate of version 1.0.0 of OpenTTD was released on Thursday. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and up to 255 players can participate in a multiplayer game. Versions for Windows and Linux are available. Development of a version for Mac OS X is currently behind schedule due to lack of developers available to be.

The main change in version 1.0.0 is that it is no longer necessary for the original game data files, which are still copyrighted, to be present. the open source graphic– and sound files are now mature enough to serve as a replacement, but must be downloaded separately. Below is what has changed in this release:

New features:

  • Append rail type speed limit (if set) to rail type selection list, and toolbar title (r19431)
  • [NewGRF] Smallmap colors for rail types (r19307)

Changes:

  • Make the drive through and cargo list consistency checks only run when ‘desync’ debugging is enabled (r19403, r19398)
  • Update documentation for console command connect to use ip:port#company parameter format, in line with command line help (r19374)
  • [NewGRF] Increase rail type cost range (r19306)

Fixed:

  • Mark industry windows dirty more often [FS#3701] (r19443)
  • Custom group names are misaligned with default ones when using rtl languages [FS#3700] (r19438)
  • With certain game settings one could clear tiles for free when building long roads (r19436)
  • When loading a savegame created with a house NewGRF without that NewGRF available all houses became tall office blocks (r19435)
  • Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings (r19433)
  • Crash when the error message ‘owned by ‘ was shown [FS#3696] (r19432)
  • [NoAI] When the title game contains an AIPL block the AI ​​settings where overwritten by those from the title game (r19429)
  • Gracefully handle the case where we cannot open a .tar file (r19427)
  • [YAPP] A train on a bridge/tunnel was not always found when checking for trains on a reserved path (r19425)
  • [NoAI] The AI ​​Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395)
  • One could not level the whole map anymore at once (r19392)
  • Only show the ‘No AIs available’ error message when explicitly changing the number of AI opponents [FS3676] (r19389)
  • [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI ​​Debug window and its “open with the most recently used AI” feature [FS#3666] (r19388)
  • Close all orders windows when switching companies [FS#3671] (r19387)
  • [IPv6] Netmask calculations were wrong if cidr >= 32 [FS#3684] (r19385)
  • Overbuilding bridges, rail stations did not properly update PBS reservation [FS#3680] (r19384, r19383)
  • [NoAI] List valuator could cause invalid iterators [FS#3665] (r19367)
  • Close error messages about missing ownership when the company closes or is taken over [FS#3663] (r19358, r19357)

Version number 1.0.0-RC3
Release status beta
Operating systems Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64, Windows Server 2008
Website OpenTTD
Download http://www.openttd.org/en/download-testing/1.0.0-RC3
File sizes 3.52MB – 4.76MB
License type GPL
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