Google points to developers as the reason some games don’t render at 4k

Google said in a statement that Stadia streams at 4k and at 60 frames per second, with the company saying it gives developers the freedom to achieve the best quality. Google says it expects that quality will gradually increase.

In the statement to 9to5Google, a Google spokesperson said that Stadia will simply enable 4k resolution and 60fps across the entire graphics pipeline from game to screen. Then the spokesperson points to developers for Stadia games, stating that they are working hard to deliver the best streaming experience for each game.

‘As you see on all platforms, that includes different techniques to achieve the best quality. We give developers the freedom on how to achieve the best image quality and framerate on Stadia, and we’re impressed with what they’ve accomplished for day one. We expect that many developers can and will improve their games on Stadia in most cases,” the spokesperson said. In addition, he indicates that developers should in principle be able to do this relatively quickly, because Stadia is based on data centers. Thus, no patches or downloads would be required.

The release of Google Stadia a little over a week ago did not go entirely smoothly, in which, in addition to promised but missing access codes, there was also criticism of the graphic presentation of the game Destiny 2. Phil Harrison of Google indicated in October that all games would support 4k and 60fps at release, but in the case of Destiny 2, it turned out to be 1080p, with the footage then upscaled to a 4k resolution. For example, Red Dead Redemption 2 was found to be rendered in 1440p, while the game Shadow of the Tomb Raider is rendered in 4k on Google’s streaming service.