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Version 2.60 of the open source and cross platform 3D program Blender has been released. The application is intended for 3d modeling, animation, rendering, post-production, interactive creation and playback. More information about the extensive possibilities of Blender can be found on this page are being found. This program includes the open source animation movies Elephant’s Dream, Big Buck Bunny and cinder created. The main changes made in version 2.60 can be found below.

3D audio and speaker objects

3D audio and speaker objects were added, along with various improvements to the sound system. It’s now possible to place speaker objects in the scene, make an animation and mix down to an audio file. Sequence editor proxy support was restored, which can now work in the background, along with support for building timecodes to make scrubbing on all video types possible.

Vertex weight groups

Vertex group modifiers were added. There are three modifiers: one to edit existing vertex groups, one to mix groups together, and another to generate vertex groups based on proximity to other objects. Weight painting tools were added to lock vertex groups, automatically maintain the ratio between different bones, and for fixing poor deformation of vertices.

Game Engine

Navigation Meshes were added for the game engine, used for path finding, so that actors can find the path to a target or flee away. This functionality was implemented using the Recast & Detour libraries.

Texture Face settings moved to materials, for consistency and easier editing. Existing files may need some updates.

game engine animation was improved internally, with as main external change the unification of F-Curve and Shape Action Actuators into a single Action Actuator, which now includes layering support.

Add-ons

Two new addons have been added to the release: Screencast Keysto show key presses on the screen for making video tutorials, and Motion Capture Tools, which includes various tools for working with motion capture animation. There have also been various fixes and improvements to importers and exporters, the measure panel, paint palettes, renderfarm.fi uploader, … see the list of addon changes for details.

animation system

Animation system improvements were done, especially relating to usability and to polish the interface. Includes changes to the graph editor, dopesheet editor, NLA editor, curves, drivers, constraints, posing, … Collada integration was improved, making import and export more complete and fixing various issues, especially related to armatures and animation.

onion translation

Internationalization and support for non-western fonts were added, to display the user interface in languages ​​other than English. Efforts to translate in the most common languages ​​is underway, and volunteers are welcome to contribute translations.

More features

Various other features have been added, including a frame node, sequence editor utility operators, improved outliner search, grease pencil poly line drawing, performance improvements, … List of changes.

Python

New python API features include callbacks for various eventsGLSL shader export, environment map texture load/save, texture evaluation and various other utilities.

The behavior of Vector() * Matrix() multiplication was also modified, this may require some script updates.

List of changes.

Bug fixes

While many new features have been added, many bugs have also been fixed, see the list of 165 notable bug fixes.

Version number 2.60
Release status Final
Operating systems Windows 7, Windows 7 x64, Windows 2000, Linux, BSD, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Windows Vista, Windows Vista x64, Windows Server 2008
Website Blender Foundation
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License type Conditions (GNU/BSD/etc.)
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