Psyonix wants to transfer Rocket League to Unreal Engine 5 in the long term

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Psyonix is ​​currently ‘actively’ working on porting Rocket League to Unreal Engine 5. According to a vacancy from the developer and a confirmation from a Psyonix community manager. The move is a “long-term project” for the studio.

The Psyonix marketing copywriter vacancy was spotted by Reddit user u/ryangoldfish5, although the reference to the Unreal Engine 5 move has since been removed. Initially, the vacancy read: “The marketing department continues to build its team to maintain and expand its ability to support Rocket League’s ongoing initiatives, in addition to future Psyonix projects, including Rocket League: Sideswipe and Rocket League’s move to Unreal Engine 5.” also writes IGN.

Meanwhile, community manager Devin Connors has confirmed that Psyonix plans to port the football racing game to Epic Games’ new engine version. “Upgrading the technology that powers Rocket League, including a move to UE5, is something we’re actively working on. This is a long-term project for us, and we’ll share more details when we’re ready to show our players what the next step,” Connors wrote on Reddit.

Rocket League appeared in 2015. The studio behind this game was acquired by Epic Games in 2019 and Rocket League became free-to-play last year. The game is still being updated with new features. Most recently, the game got a 120fps mode on PlayStation 5. The same has happened before for the Xbox Series X and S. The developers also recently decided to temporarily block matchmaking for players leaving Casual matches, a change that has been met with mixed reactions. by players. Psyonix is ​​also working on a mobile version of Rocket League, which should be released later this year for Android and iOS.

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