Counter-Strike: Global Offensive Update Makes Hitboxes More Reliable

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Valve has made the hitboxes of the player models more accurate in an update for Counter-Strike: Global Offensive. This ensures that players can no longer make their hitbox inaccurate by jumping.

In the patch notes for the popular multiplayer shooter, developer Valve reports that the hitboxes are now made capsule-based, meaning that there are no longer box-shaped fields around a player that determine whether a bullet misses or hits, but a more cylindrical shape, which is much closer to the actual anatomy of a player. This makes it much more likely that if a shot looks hit or miss, it is. In addition, the new hitboxes move better with the player’s movements. As a result, it is no longer possible, for example, to make the main hitbox very unreliable by means of jumping or bunny hopping.

Furthermore, Valve has adjusted all third-person animations and the way they are synced across the network with everyone has also been improved. Due to the adjustments to the hitboxes and animations, some players have a lower fps in the game than before. The glitches where players’ body parts and weapons can be seen through walls have also been fixed.

Furthermore, Valve implemented the ability to visualize the rake and near-hits with markers on player models with the command ‘sv_showbullethits’, and finally, in the name of gameplay balance, the M4A1-S machine gun has been made cheaper, but the armor has also been improved. reduced penetration, lowered the rate of fire and increased the base spread.

In any case, the update has been made to the Windows and Linux version of the game. It is unclear if and when the OS X, Xbox 360 and PlayStation 3 versions will follow.

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