Software update: Quake3 level with 4-layer texturing

Bee Beyond 3D A special Quake3 level has been released that uses 4-layer multitexturing. The level was created by ST Microelectronics to show what the Kyro (II) chip can do. The Kyro chip is the only one that can process 4 textures in one pass without any problems. The download consists of a level plus a demo with a batch file to run it:

What we have here is a map that features 4 layers of textures.

Such a map is possible with games being developed now (although we can’t be sure) and it provides for very impressive lighting and shadowing in textures. Imagine adding additional layers for bump/detail texture, specular, reflection map and layered fog/haze. That’s scrumpilicious (new word by Reverend!).

[…] Why hasn’t it been done before? Several reasons. First, most graphics cards are only capable of doing one or two textures in a single pass. Additional textures require multiple passes and thus offer a considerably negative impact on performance. Additionally, with a 16-bit image, multi-pass texturing can offer serious rendering issues such as banding (as can be noted on many cards in Quake III’s sky).

Operating systems Windows 9x, Windows NT, Windows 2000, Linux
Website Beyond 3D