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Version 2.62 of the open source and cross platform 3d program Blender has been released. This application is for 3d modeling, animation, rendering, post-production, interactive creation and playback. More information about the extensive possibilities of Blender can be found on this page are being found. This program includes the open source animation movies Elephant’s Dream, Big Buck Bunny and cinder created. The main changes made in version 2.62 can be found below.

Cycles Render Engine
A number of new features were added, including render layers and passes, multi GPU rendering and selection of GPU device, improved sampling for complex environment maps, border rendering, BVH caching for faster rendering of camera fly-throughs, and new shading nodes for color correction and a checkerboard texture node.

UV Tools
Many new UV editing tools were added: an advanced interactive stitch tool, to align and join together UV islands. A subdivision surface aware UV unwrapping to reduce stretching. Seam marking in the UV editor, and a tool to compute seams for islands. Sculpting tools to grab UVs and relax or pinch unwraps.

Remesh modifier
The Remesh modifier is a tool for generating new mesh topology based on an input surface. The output follows the surface curvature of the input, but its topology is a uniform distribution of quads. It can generate smoothed output or tag sharp features to better capture corners.

colada
A Second Life compatibility option was added for exporting armatures, along with a number of other fixes related to transformations and armatures. There is also a new development team that will try to improve the Collada integration further in following releases.

More features
Other new features include: improved bump map quality in the viewport, various new dynamic paint options, international text copy and paste and editing in the text editor, longer names and file paths, drag and drop parenting in the outliner, new theme’s preset system and many more changes.

Motion Tracking
Object tracking support has been added, so that not only camera animation can be reconstructed from footage, but also the animation or transformation of objects in the scene. This comes along with many improvements to the tracking user interface and tools.

“Carve” Booleans
The boolean modifier now uses the carving library, which should give much improved results. This library is more stable and faster, resolving old well-known limitations of our previous library. The general workflow and options available in the user interface are unchanged, usually the modifier will simply run faster and produces a better output mesh. However there are also some changes in behavior.

Game Engine
The game engine user interface was polished, editing text objects in the user interface and through the python API has been made easier, full screen and antialiased rendering has been improved, along with various other changes.

Python API
Matrices and vectors math classes were improved in various ways. Column-major access was changed to more standard row-major access and easier access for rows, columns, translation was added. Vectors now can have arbitrary size, and matrices are now pretty printed in the console.

Add-ons
Network render now has support for version control systems, render engines, point cache baking jobs, and a new web interface was added, along with a number of other improvements. There were also features added to After Effects export, X3D export, Atomic Blender PDB import, MHX import, UV layout export, and Screencast Keys.

Bug fixes
As usual, each release includes a long list of bug fixes. For Blender 2.62, we have fixed 205 bugs in existing features.

Blender 2.62 screenshot, click on the image for a larger version.

Version number 2.62
Release status Final
Operating systems Windows 7, Windows 7 x64, Windows 2000, Linux, BSD, Windows XP, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Windows Vista, Windows Vista x64, Windows Server 2008
Website Blender Foundation
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License type Conditions (GNU/BSD/etc.)
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