Assassin’s Creed Valhalla Director Leads Dead Space Remake Development

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Former Ubisoft employee Eric Baptizat confirms that he is the game director of the upcoming Dead Space remake. Before that, he spent 16 years at Ubisoft, where he took the same role for Assassin’s Creed Valhalla, among others.

Baptizat left Ubisoft last year, after which he started working on a then unknown project at EA Motive. He has since confirmed on his LinkedIn page that he is the game director of the upcoming Dead Space remake, Video Games Chronicle first noted. Baptizat was also previously the lead game designer for Assassin’s Creed Origins, Assassin’s Creed IV: Black Flag and Shaun White Skateboarding, among several other Ubisoft titles.

Eric Baptizat is joined by another Ubisoft veteran, Roman Campos-Oriola, who takes on the role of creative director. Campos-Oriola joined EA Motive last year and previously worked at Ubisoft Montreal, where he was also the creative director for the online game For Honor. He also worked as lead designer on Tom Clancy’s Ghost Recon: Future Soldier and the two Red Steel games.

EA recently published a blog post in which the company introduced the entire development team for the Dead Space remake. This includes several developers who collaborated on previous Dead Space games. Mike Yazijian works as art director for the title; he also worked on Dead Space 2’s art. UX director Dino Ignacio, who worked on the original Dead Space game, is working as an advisor on the remake. The complete Dead Space team consists of at least seventeen people, writes Video Games Chronicle.

The Dead Space remake was recently announced by EA. It is a completely revised version of the first Dead Space game, which is made with the Frostbite engine for the new PlayStation and Xbox consoles and the PC. It is not yet known when the game will be released.

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