Microsoft gives its Xbox Series X console 12 teraflops of computing power. That’s double the Xbox One X and eight times the Xbox One. The Xbox Series X supports hardware DirectX Raytracing.
Microsoft reiterates some of the previously disclosed details in the new announcement. For example, the manufacturer says that the processor is a modified design based on AMD’s Zen 2 and RDNA 2. Those are respectively cpu and gpu architectures. The manufacturer confirms that the console will receive hardware DirectX Raytracing support.
The console also gets support for variable rate shading, a “next-generation SSD” and a Quick Resume function that works with multiple games at once. That is, players can stop a game anywhere and resume it later, without loading screens or waiting times. Microsoft further emphasizes that the console will receive HDMI 2.1 and support for 120fps. The company also mentions a new feature called Dynamic Latency Input, which should further optimize latency between the Xbox Wireless Controller and the console.
Microsoft is also introducing Smart Delivery, a feature that should ensure that gamers, regardless of which Xbox they use, get the right version of a game. Microsoft is going to apply that to all its first-party games. For example, if users buy Halo Infinite on an Xbox One, they can later play that game on an Xbox Series X as well. Microsoft makes the technology available to all developers, who can choose to use it with games that they first come out on the Xbox One and later appear for the Series X.
The Xbox Series X will be able to play Xbox One games and will also be able to play Xbox 360 and games for the original Xbox, if made backward compatible by Microsoft. That is similar to the current situation.
Many of the details that Microsoft is now putting online, the company has previously announced. However, it is the first time that the manufacturer provides concrete details about the computing power of the console. Sony has also already announced details about its PlayStation 5, but has not yet said anything about the processing power. The current PlayStation 4 Pro has 4.2 teraflops of processing power. Both next-gen consoles will be released at the end of this year.