Unity will receive native support for Nvidia’s DLSS technology before the end of this year. The feature will be added with Unity’s 2021.2 update. Developers can add support for DLSS 2.0 to their games from that version.
Unity Technologies announces the upcoming integration of DLSS in a blog post. Game developers using the Unity engine will be able to use DLSS from version 2021.2 through Unity’s HDRP. The update would appear “before the end of 2021”, although the company has not yet mentioned a concrete release date. Unity Technologies showed a demonstration of DLSS via Unity’s HDRP at Nvidia’s Graphics Technology Conference on Wednesday.
Unity is used by several popular games, including Escape from Tarkov, Hollow Knight, Cuphead, Outer Wilds, and Ori and the Will of the Wisps. With this announcement, DLSS will be part of two leading game engines; In addition to Unity support, Nvidia released a plugin for Unreal Engine earlier this year. These integrations should ensure that the technology is supported by more and more games.
DLSS stands for deep learning super sampling. The technology renders games in a lower resolution and fills in the missing details with the help of artificial intelligence. According to Nvidia, this should ensure higher frame rates, without a major impact on visual quality. The technique uses the Tensor cores in RTX video cards to perform the necessary calculations. DLSS was introduced in 2018. Back then, developers had to train a separate neural network for each game. Nvidia later released DLSS 2.0, where it was no longer needed. The technique only works on RTX video cards from the company.
AMD does not yet have an answer to DLSS, although the company says it is working on its own FidelityFX Super Resolution function. AMD announced earlier this year that this supersampling feature is yet to be released this year, Tom’s Hardware also writes. The feature could potentially work cross-platform, so the feature may also be supported by the PlayStation 5 and Xbox Series X and S consoles.