Publisher Take-Two has shipped more than 90 million copies of the game since the release of Grand Theft Auto V in 2013. In the past quarter, another record amount was spent by players in GTA: Online.
This is evident from the publisher’s quarterly figures. In 2017, about 15 million copies of the game were sold. Sales of the game remain stable, because in 2016 Take-Two delivered about fifteen million copies of the game. When the game came out in 2013, there were about 30 million copies shipped.
Game analyst Daniel Ahmad notices that GTA: V with 15 million copies delivered is doing better than many new games released last year. That a game from 2013 continues to sell so well is exceptional and probably mainly thanks to GTA: Online, where updates keep coming out.
GTA: Online again contributed to good results in the past quarter. According to Take-Two, players have spent a record amount on “recurring expenses.” This includes the Shark Cards in GTA: V, which allow real money players to purchase virtual in-game cash. Take-Two does not disclose the exact amount.
Take-Two does say that in the past quarter, 32 percent of revenue came from recurring expenses. That is a growth of 64 percent compared to the same quarter a year earlier. Quarterly revenue was $480.8 million and profit was $25.1 million. Converted approximately 20.5 million euros.
Take-Two has high hopes for this year’s Rockstar Games, which will release Red Dead Redemption 2 on October 26. According to a rumor, that game will have a battle royale mode, similar to PlayerUnknown’s Battlegrounds. With the continued success of the online portion of GTA: V, Take-Two probably wants to try to achieve a similar success with Red Dead Redemption 2.
The CEO of publisher Take-Two said in an earnings call according to Gamespot that the goal is to “be as innovative as possible”. He calls the success of battle royale games interesting, but notes that games derived from another game never do as well as the original.
Red Dead Redemption 2