Download Yabause 0.9.3

Spread the love

The Sega Saturn is a console from the 90s that has never really been popular in Europe. This was mainly due to the Playstation that made its debut a few months later. There are of course plenty of people who bought one with the accompanying games at the time, but nowadays hardly play it anymore because the console has since been replaced by a next-gen model.

If you still want to play a Saturn game now and then and don’t feel like looking for the old console in the attic, you can use Yabause. This is a Sega Saturn emulator for Linux, Mac OS X and Windows, among others, that allows you to play original games. The software can read the games from a CD or an ISO file that is stored on the hard disk. on this page you can find out if your favorite Saturn game is already fully supported.

The developers have released a new version with 0.9.3 as the version number and include the following list of changes:

Version 0.9.3:

While you’re feeling those post-christmas/new years blahs, we hope this may add something exciting to your day. This release adds such exciting features as bug fixes, more bug fixes, oh and some UI improvements to the linux and windows ports. I think there was some bug fixes in there too.

    cart:
    • Fixed a couple of bugs with Netlink emulation.

    cd block:

    • Tweaked error handling for cue files so it’s more helpful to the user.

    scu:

    • Fixed a bug in DSP MVI instruction.
    • Fixed a bug with DSP Program Ram Address.
    • Fixed ALU behavior on NOP.
    • Other bug fixes.

    vdp2:

    • Fixed a bug where coefficient reading wasn’t making sure reads weren’t going out of bounds.
    • Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
    • Added general VDP2 debug info functionality.
    • Added partial end code support to VDP1 texture debugging.

    opengl video core:

    • Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren’t transparent when transparency was enabled.

    gtk port:

    • Redesigned the window so each part can now be resized.
    • Added a toolbar and removed the buttons.
    • The sprite list now displays texture thumbnails.
    • Added tooltips to “run” and “pause” buttons.
    • Redesigned VDP2 debug window.

    windows port:

    • Fixed a bug that was causing Yabause to crash when run for the first time.
    • Added screen capture.
    • Reworked Input dialog so it’ll allow for more than one peripheral(in the future).
    • Added a bunch of tools tips for basic and input settings.
    • Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
    • Other bug fixes.
    • Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
    • Text length is now limited correctly in breakpoint edit text controls.

    general:

    • Tweaked memory breakpoints so that regardless of whether you’re using cached or cache-through addresses variations of an address, it’ll still detect and break when the memory is accessed.
    • Other bug fixes.

Version 0.9.2:

This release fixes a number of serious bugs and adds a memory search function to the Windows port. The Windows, Linux and Dreamcast ports are already up along with the source package. The Mac port should be available soon.

    cd block:
    • Fixed a bug in periodic timing. Most movies should play correctly now.
    • Other bug fixes

    scsp:

    • Fixed a bug that was causing reversed panning.
    • Fixed a bug in SCSP slot debug stats.

    sh2:

    • Fixed a bug that caused Yabause to crash when fetching instructions from some areas.

    vdp2:

    • Fixed undocumented plane size setting when debugging vdp2
    • Special Color Calculation mode added to vdp2 debugging

    opengl video core:

    • Added the eight missing sprite types in Vdp1ReadPriority.

    software video core:

    • Fixed a bug where Polygons that used non-RGB values ​​had the wrong priority.
    • Fixed a bug that was causing some scrolling issues.

    gtk port:

    • CD, sound, and video cores can now be changed without restarting the emulator.
    • Added basic support for save states.

    windows port:

    • Fixed compilation with MSYS.
    • Changed SCSP debug dialog so it allows for individual slot saving.
    • Fixed a bug when using goto address in memory editor.
    • Fixed a bug where Yabause crashed when joystick was unplugged.
    • Added memory search support.
    • Fixed cheat dialog. Codes should show up after re-opening it.

    general:

    • Fixed some bugs where vdp1/vdp2 layers wouldn’t be drawn after switching video cores.
    • Fixed a bug when switching between opengl and software video cores.
    • Added memory search function.

Version number 0.9.3
Release status Final
Operating systems Windows 2000, Linux, BSD, Windows XP, macOS, Windows Vista
Website Yabause
Download
License type GPL
You might also like
Exit mobile version