Software Update: Call of Duty: World at War 1.5

Treyarch has released an update for Call of Duty: World at War. This game is set during World War II, where the Allies fight in Asia and the Russian army takes the battle towards Berlin. The update is no less than 974MB in size, although it is necessary that the game has already been updated to version 1.4. In addition to various bug fixes, the patch also includes Map Pack 2, which consists of three multiplayer maps and one zombie map, which also explains the size of the download. By the way, on the download page you can also find version 1.3 of the Mod Tools, which was released at the same time. Below is the full changelog of the 1.5 patch:

Call of Duty: World at War PC 1.5 Notes:

  • 3 new MP maps: Banzai, Corrosion, Sup Pens!
  • 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
  • Added support for CODTV
  • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
  • Added RCon command “teamstatus” to display players’ team information
  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file

Version number 1.5
Release status Final
Operating systems Windows XP, Windows Vista
Website Activision
File size 974.00MB
License type Freeware