Ratchet & Clank: Rift Apart will be the first game to support Microsoft’s DirectStorage 1.2 API with GPU decompression. This makes the game playable on an internal hard drive and therefore no SSD is required.
This is evident from a blog post by Nixxes and Insomniac that has now been taken offline. writes Wccftech. With this technique, asset decompression can be performed by the GPU instead of the CPU. This should make it possible for NVMe SSDs to load high-quality textures and environments faster. Although the technology is mainly intended for these fast SSDs, it can also increase loading speeds with traditional hard drives from the 1.2 update.
This allows Ratchet & Clank: Rift Apart to be played with the minimum required settings via an HDD, according to the specification sheet. At least 75GB of HDD storage space is required, although an SSD is still recommended. The game can be played on an HDD at 30fps and a resolution of 720p. Said earlier Insomniac states that the game would not be able to run on the PlayStation 4, as it contains an HDD instead of an SSD, but with DirectStorage 1.2 it appears to be possible to play the game via a hard drive, if not with the lowest performance .
Furthermore, at least an Nvidia GeForce RTX GTX 960 or AMD Radeon RX 470 GPU and an Intel Core i3-8100 or AMD Ryzen 3 3100 processor are required. For the highest settings, 4K/60fps with ray tracing, at least an RTX 4080 or RX 7900 XTX video card is recommended with a Core i7-12700K or Ryzen 9 5900X CPU. Nixxes and Insomniac recommend that players use upscaling techniques such as Nvidia DLSS.
Ratchet & Clank: Rift Apart releases on PCs on July 26. The game was previously released on the PlayStation 5.