Software Update: OpenTTD 0.5.1

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Just before the weekend, the developers of the OpenTTD Team released a new version of the OpenTTD game announced. This is version 0.5.1, which comes from the third release candidate of the 0.5.1 branch and from this page can be downloaded for Linux, Mac OS X, Windows and MorphOS. ‘Open Transport Tycoon Deluxe’ builds on the idea of ​​Transport Tycoon Deluxe, on which the open source variant of the game is based, and also includes new and improved features, including larger levels and multiplayer. Although OpenTTD is open source, the game does require some files from an original copy of Transport Tycoon Deluxe. Those files contain copyrighted material and can therefore not be used in the open source game. You can read below what changes have been made in OpenTTD 0.5.1:

0.5.1

    (None) 0.5.1-RC3
  • Feature: Add list_patches to console commands; shows all patches and values ​​(r9565)
  • Fix: Select “Custom” in the difficulty settings gui when changing a setting [FS#733] (r9647)
  • Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
  • Fix: Wrong characters in Finnish town names (r9641)
  • Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
  • Fix: Bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
  • Fix: When company is removed, sell all shares of the and in the company (r9533)
  • Fix: Crash when 2 or more clients joined at roughly the same time (r9529)
  • Fix: Custom currency was overwritten and fix euro introduction (r9467, r9469)
  • Fix: Values ​​of diff_custom and snow_line in .cfg were not checked properly (r9455)
  • Fix: When deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted (r9429)

0.5.1-RC2

  • Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
  • Fix: reading out of an array caused a segmentation fault [FS#694] (r9394)

0.5.1-RC1

  • Feature: Translation dependent formatting of dates (r8906)
  • Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
  • Feature: Add an extra news group for opening and closing of industries (r9097)
  • Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
  • Codechange: When you started opentd with ‘-g’ you got the same map every run (r9205)
  • Codechange: When all news-setting buttons are ‘full’, make the for-all button show ‘full’ too (r9137)
  • Codechange: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flood water at height level 0 [FS#622, FS#629] (r9105, r9115)
  • Codechange: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting [FS#595] (r9062)
  • Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
  • Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
  • Fix: Shared orders got messed up when the ‘first’ trains got removed in the depot [FS#685] (r9277)
  • Fix: Use a less CPU-intensive algorithm to find a random industry for the AI ​​to prevent it slowing down the game [FS#644] (r9251)
  • Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
  • Fix: “Train is lost” message is generated incorrectly [FS#676] (r9146)
  • Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
  • Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
  • Fix: The intercontinental airport used ‘T-junction’ runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
  • Fix: [win] dedicated console now doesn’t need an extra ‘enter’ to fully quit [FS#459] (r9074)
  • Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
  • Fix: When a bribe failed and you haven’t picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
  • Fix: Don’t keep on scrolling for non-numeric values ​​in settings, but require reclick [FS#663] (r9064)
  • Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
  • Fix: Desync caused by buffer overflow [FS#664] (r9027)
  • Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
  • Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
  • Fix: New locomotive names were not announced in the news, it said “new railway locomotive available
  • railway locomotive” [FS#581] (r9000, r9001)
  • Fix: [NewGRF] Do not select a disabled platform length/number or track count when going out of drag-drop mode [FS#450] (r8999)
  • Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
  • Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
  • Fix: [win] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
  • Fix: [win] Support compilation with the Vista Platform SDK (r8974)
  • Fix: Crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
  • Fix: [NewGRF] support for vehicle variable 48 was wrong (r8943)

Version number 0.5.1
Operating systems Windows 9x, Windows NT, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Windows Vista, Windows Vista x64
Website Transportation Tycoon Forums
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File size

6.02MB

License type GPL
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