Rockstar has problems with multiplatform development

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Rockstar is busy with the fourth part of the Grand Theft Auto series, which will be released on both the Xbox 360 and the PlayStation 3, but the game developer says that it runs into the necessary hardware limitations of the consoles.

Rockstar’s creative vice president Dan Houser told the English Official PlayStation Magazine that the GTA4 development team is mainly experiencing problems with the Xbox 360, because not every Microsoft console is equipped with a hard drive. This would make caching of game data impossible. The limited storage capacity of DVD9 compared to Sony’s Blu-ray would also play a role. Houser immediately adds that developing new titles for the PS3 is anything but easy: ‘Both systems have their own quirks and quirks.’

Rockstar’s comments to the Microsoft console are striking. The first demos of GTA4 shown to journalists are running on an Xbox 360. In addition, Rockstar knew in advance the limitations of the now two-year-old Xbox 360 when the company announced at E3 last year that it would be its fourth installment multiplatform. going to release. Although Rockstar is required to run Xbox 360 games on Microsoft consoles without a hard drive, the hard drive-less Core edition sells poorly. So there’s nothing to prevent developers from using hard drive caching on systems that do contain a hard drive – the majority of Xbox 360 consoles.

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