PlayStation 4 patch The Witcher 3 worsens performance and graphical display

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CD Projekt Red, the developer of The Witcher 3: Wild Hunt, recently released a new patch for the game for the PlayStation 4. Now there is support for HDR, but players complain about low framerates and a deteriorated draw distance .

At the official forum of the developer a player posted a video which shows that the draw distance in the game has become rather small after the execution of the patch. The different details in the grasslands and sometimes even trees only appear at a fairly short distance from the protagonist. The higher the draw distance, the further players can watch and the more objects can be seen at greater distances.
Furthermore, trees in the game seem to disappear and return as soon as the wind blows through. In addition, substantial decreases of the framerate are mentioned, up to 20 fps. A other user reports that supersampling on a full HDTV in combination with a PlayStation 4 Pro has disappeared and has to be switched on again in the system settings. According to him, the problems with the draw distance in the 4k resolution are much worse than in 1080p. Supersampling renders images at higher resolution to then downscale them to a lower resolution, making lines appear less angular, for example.
The patch that is being complained about recently was released by CD Projekt Red for the PlayStation 4 and the Pro variant was released, which includes support for hdr. In addition, the developer reports that various performance optimisations, stability improvements, bug fixes and small visual improvements have been implemented.

 

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