PlayerUnknown’s Battlegrounds raised $34 million in April

PlayerUnknown’s Battlegrounds, a popular online survival shooter from mod maker and developer Brendan Green, generated an estimated $34 million in revenue for the studio Bluehole in April.

According to research firm SuperData Arcade that analyzes the game market, PlayerUnknown’s Battlegrounds is in seventh place of the PC games that delivered the most in the month of April. League of Legends tops this list, followed by Crossfire, New Westward Journey Online II, Dungeon Fighter Online and World of Warcraft. PlayerUnknown’s Battlegrounds leaves well-known titles like Overwatch and Counter-Strike: Global Offensive behind.

PlayerUnknown’s Battlegrounds became available through Steam Early Access on March 23, after being able to play for several weekends in a closed test period. The game had sales of $11 million within three days of its release on Steam. In the first 16 days after its release on March 23, the game sold one million copies. By the beginning of May, two million copies had been sold. PlayerUnknown’s Battlegrounds has been the best-selling title on Steam for quite some time now.

The game falls into the battle royale genre, combining the exploration and search of scarce materials with last man standing elements from multiplayer shooters. Creator Brendan Green was also previously involved in the development of DayZ: Battle Royale, a mod for Arma 2. He was also involved in H1Z1: King of the Kill. These are similar survival games in concept.

In PlayerUnknown’s Battlegrounds, up to 100 players are parachuted onto an island, where they must find weapons and equipment as quickly as possible and stay alive. During a round, the playing field shrinks further, forcing the survivors to save themselves in a smaller and smaller area. The last surviving team or the last remaining player wins the round.