Gran Turismo 7 now includes microtransactions, up to tens of euros per car

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Developer Polyphony Digital has enabled microtransactions in Gran Turismo 7. In-game credits can be earned by playing the game, but can also be purchased with real money. A car quickly turns out to cost tens of euros converted.

The in-game credits for Gran Turismo 7 can be purchased through the PlayStation Store in bundles of 750,000, 1 or 2 million credits. The more advanced sports cars in the game quickly cost millions of credits or converted tens of euros, Video Games Chronicle notes. Players are not forced to buy cars with real money; the credits can also be earned as a reward for completing challenges and winning races. Players usually receive tens of thousands of credits for this.

According to Video Games Chronicle, the microtransactions in Gran Turismo 7 have apparently become a lot more expensive. The medium mentions the example of a Porsche 919 Hybrid 16 that could be purchased in Gran Turismo Sport for 3 euros. The same car costs 3 million credits in Gran Turismo 7. Based on the cheapest credit bundle for the game, 2 million credits for 20 euros, a Porsche 919 Hybrid 10 has become ten times more expensive.

A recent State of Play broadcast shows some Legendary cars with prices up to 20 million credits, converted to real money around 200 euros. It is unknown if Polyphony Digital has adjusted the prices of the weekly rotating cars since the video’s release.

Gran Turismo is now available for the PlayStation 4 and 5. The PS4 version costs at least 70 euros. A bundle version for the PlayStation 4 and 5 costs at least 80 euros.

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