More than many other games, a game like Gamestudio is a game that everyone will experience differently. The amount of prior knowledge you have about how games work behind the scenes largely determines your perception of this game.
The beginning is the same for everyone and that is perhaps a bit of bad news. Gamestudio is divided into a teaching package and a department in which you can work on your creations freely. The lessons explain step-by-step how everything works and you learn what kind of games you can make in Gamestudio. Your hand is held and you have to do what the game asks of you. In the part in which you can work freely, this is of course not the case and you can experiment with the different building blocks to your heart’s content. Only… that part of the game is initially closed. Everyone has to go through the first lesson and that will take you about an hour. That in itself is not so bad, but the level is certainly so low in that first lesson that more experienced players will probably mainly build up frustration.
A limiting element is the visual side of the whole. Gamestudio is very focused on how the game works. The focus is therefore on learning how systems communicate with each other and how that translates into a game. Once you have mastered this or you have already understood it, the degree of adaptability of the visuals becomes a limiting factor. Standard objects such as cars can only be modified in color and players can only shape objects through an extremely simple pixel editor. This leads to the fact that even the best creations keep a very simple appearance.